Thematic indexes
How towns die
Every ghost town has a cause of death. Browse the atlas by what killed them.
Mining Ghost Towns
14 recordsMost of America's ghost towns died the same way: the ore ran out. Gold, silver, copper, coal, mercury — these are the boom camps that emptied when the ground stopped paying.
Railroad Ghost Towns
2 recordsTowns that existed because trains needed them — water stops, junctions, coaling depots, section camps. Diesel engines and rerouted lines erased their purpose almost overnight.
Farming & Colony Ghost Towns
3 recordsSettlements built on the promise of water and soil that the land eventually withdrew — flooded river towns, failed irrigation colonies, and homestead communities the drought took.
Company Ghost Towns
3 recordsTowns owned outright by a single company — the store, the houses, the water, the paychecks. When the company failed or left, the town had no reason to exist by design.
Lost Capitals & County Seats
1 recordTowns that lived on government — territorial capitals, county seats, courthouse towns. When the seat moved, the town's economy moved with it.